It never felt like a slog, but players should expect to earn their new toys before they get to play with them.// Reviews // 28th Nov 2019 - 3 years ago // By Simon Brown BattleTech: Heavy Metal Review It’s definitely aimed at experienced players, as it’s full of long, grueling missions, and the new mechs players will face can annihilate an unprepared crew. The surprisingly deep campaign unfolds over a series of Flashpoint missions available after the main story concludes in campaign mode or any time in career mode. Players will encounter all of Heavy Metal's new gear in a mini-campaign that explains how all this technology showed up in the first place, but everything except the Bull Shark - which shows up half-way through - can be found without playing the added missions. Unlike the new unique equipment, these weapons can also be equipped on any mech, so they don’t lock players into using one of the new additions. Each is fun to use and can be game-changing if used well, but they require skill and a particular playstyle to be effective. Other new additions include missiles that deal heat damage over time, a long-range shotgun, and the BattleTech’s first area-of-effect weapon. That makes it an incredible addition to a fast scout, but can easily lead to overheating behind enemy lines. Probably the most interesting is the COIL Beam, which does more damage the farther its wielder moves before using it, but also generates more heat. The new weapons in Heavy Metal tip the scales a little less, leaning more toward new tactical possibilities than sheer firepower. That puts players at a distinct advantage when they use them, and can make squaring off against them unexpectedly dangerous. On the other hand, they tend to throw balance out the window by giving the new mechs abilities that aren’t available to anyone else. These bonuses are a welcome edition, making the new mechs feel unique and even imbuing them with a little personality. For instance, the Phoenix Hawk gets better performance out of its jump jets, while the Assassin ignores the evasion bonus that its targets get from moving, making it ideal for hunting light mechs. In a first for BattleTech, each mech also has a unique piece of equipment to reinforce its role. Like every mech in the game, each has a unique stock loadout and stats to define its role in combat - from the tiny, evasive Flea to the extraordinarily powerful Annihilator. These new mechs are more than just pretty metal faces. Related: BATTLETECH: Heavy Metal Expansion Preview (And Its 8 New Mechs) The new mech, the Bull Shark, is a 95-ton behemoth with a look that fits right in with the rest of the classic machines in the expansion. Die-hard BattleTech fans will recognize some of the most iconic mechs in the game - Annihilator, Archer, Assassin, Flea, Phoenix Hawk, Rifleman, and Vulcan. The expansion’s standout feature is the introduction of seven mechs from the BattleTech tabletop game, plus one designed exclusively for the video game. True to its name, Heavy Metal brings some of the heaviest metal in the BattleTech canon to its digital incarnation.
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One of the things I came to hate was the total lack of TrackInfo Plugins that presented Classical Music Fans with the Additional Data/Information required to identify the Track they were listening to. I've always liked the way the Tag Windows gives the user easy access to the Database/File Tags and Fields but came to find that only being able to access them in Standard View too restictive. Over the years some of the ways MediaCenter presents data, mainly tag/field content (metadata), to the user I've come to Love and unfortunately some I've come to Hate:. Why follow an Existing Trend when you can become a Trendsetter? Welcome to Camelot the home of EnglishTiger's Innovative TrackInfo Plugins and Standard View Skins for JRiver MediaCenter.Īs someone who spent most of their working life Designing, Specifying and Programming/Scripting numerous Software Packages, I've always strived to be Innovative. TrackInfo Plugins for all of Marko's - Arctic Winter, Black and Blue, iCopy 9, Knit-Knots, Seamless and The Fly Skins are now available This website is subject to the Laws of Camelot, anyone found stealing, or performing magic, will be thrown in the castle dungeons until King Arthur decides it is time for them to lose their lives. Read the "Files available for Download" panel for more information Matt made some changes to the MC Package Installer in MC30.0.47 - It can now use a Single *.mjp file to Install every Skin and/or TrackInfo Plugin in a Bundle Thanks to some help from Zybex I am no longer having to put *.mjp files inside a zip file so that they could be downloaded. JRiver Media Center and the MC Logo are trademarks of JRiver, Inc. Simar's Product Review about T11 2.5 Photo Booth This package provides a complete setup for a fully operational photo booth business plus a backdrop for a greater photo effect. It’s easy to set up, it’s housed in a durable chassis and the system is so easy to use and enjoy that no attendant is even needed! Photo Booth Place has a Photo Booth that is a perfect addition to a DJ setup because all you have to do is roll it into place, plug it, run a test, and walk away. The photo booth should be self-contained. The key to adding a photo booth to a DJ setup is having something simple and robust. So, bringing additional equipment to a gig is just another day at the office. If you are a DJ embarking on a new venture, then you came to the right place.ĭJ's are already hauling equipment and getting set up for the “big party” of the night. Especially for an existing business that already caters to the wedding and party scene such as a Photography business. Having a photo booth to offer as an add-on to a package makes a lot of sense. They create fun and give guests a way to socialize and enjoy the evening together. Photo Booths are very popular for all sorts of events you are already getting Photography gigs for weddings, bar mitzvahs, corporate events, and birthday parties. If you are a photographer embarking on a new venture, then you found the right place. T11 2.5 Photo Booth Business Package is all you need to start earning money. The T11 2.5 Photo Booth Package Bundle is popular and in-demand on almost every wedding event, corporate gathering or birthday party. ✅ T11 2.5 Photo Booth Shell SKB Travel Case ✅ T11 2.5 Printer Stand (Upright Stand & Tray) T11 2.5 Photo Booth Business Bundle Package Includes: (Optional) If you want to make this setting mandatory for all users in your account, click the lock icon, and then click Lock to confirm the setting.If a verification dialog displays, choose Turn On to verify the change. Note: If the setting is disabled, click the toggle to enable it. In the Meeting tab, navigate to the Virtual Background option (under the In Meeting (Advanced) section) and verify that the setting is enabled.In the navigation menu, click Account Management then Account Settings.Sign in to the Zoom web portal as an administrator with permission to edit account settings.To enable the Virtual Background feature for all users in the account: Note: Users must sign out of the Zoom desktop client and sign back in for Virtual Backgrounds to take effect. You can enable virtual backgrounds during video conferencing on the account, group, and individual user level. There are a few ways to get started with Virtual Background features.
It’s all just too perfectly aligned! And with the voice, that sealed the deal for us. M is the 13th letter of the alphabet, so that is referencing Mark McGrath’s initials, MM. A few clues alluded to Sugar Ray’s hit “Fly,” like when an eagle picked up Orca and flew away and when he said “all around the town,” an obvious twist on the lyric “all around the world.” He also claimed to be a “killer” and said “extra” multiple times, which makes sense because Mark has hosted Killer Karaoke and Extra.įOR MORE CLUES DECODED: RACCOON | SEASHELL | ROBOPINE | RUSSIAN DOLLS | BLACK SWAN | CHAMELEON | GRANDPA MONSTER | THE PIGLETįinally, the nail in the coffin here was the “1313 Melville Court” clue. I didn’t know how they could do an Orca costume, but it actually looks pretty motion-friendly.lso, I know this is nit-pickey, but Niecy introduces him asthe most celebrated humpback since The Wild Card is here, and it is, indeed an Orca The pizza joint is located at 1313 Melville Court. We saw a 9-4-9, which is the area code there and “orange” mentioned on the menu. 1 bath 1,651 sqft 7,405 sqft lot 1313 Melville Dr, a single family home located in the Rancho Oakey neighborhood of Las Vegas, NV has 3 beds, 1 baths, and is 1,651 square feet. So that rules out all of these guesses of Nick Cannon, Wayne Brady, Joel McHale, and Jamie Foxx. There were also many clues pointing to Orange County, where Mark lives. View detailed information about property 1313 Melville Dr, Las Vegas, NV 89102 including listing details, property photos, school and neighborhood data. ago According to the Masked Singer podcast, Cluedle Doo is not anyone who has been on the Masked Singer before (performer, panelist, host, or otherwise) and is very very big. In fact, he credits that with Sugar Ray getting their record deal when Mark McGrath was around 25 years old. /rebates/&252f1313-mellville-court. Sugar Ray’s producer/marketer behind the scenes, McG, has said that they snuck a music video in a pizza delivered to the head of a record company. Talking about the audition tapes in pizza boxes also checks out. For instance, the 2:59 on the clock is 14:59 in military time, which is the name of a Sugar Ray album. /rebates/&252f1313-mellville-court. Like we mentioned, some of the clues are just too perfect. View details, map and photos of this single family property with 3 bedrooms and 3 total baths. Photo by Gregg DeGuire/WireImage Mark McGrath at The Lounge Astra West in West Hollywood, California, United States. Sold - 17019 Melville Ct, Lockport, IL - 373,000. That somehow some of these systems were modular, real time, and blanket solutions that could widely improve the humanoid assets of most any team looking to utilize them. I was really hoping to read about some sort of custom physics system you guys had created to get this working in real time for hair, or some revolutionary toolkit that makes the animations generated for this humanoid capturable and applicable to other humanoids rigs when reading the behind the scenes setups. While this pipeline can generate fantastic cinematics, when you get down to it, you're probably better off making these stunning short clips in an environment built from the ground up for it like Maya and exporting a cinematic from there as your game's cinematic or ad.Ĭontrast this with Unreal already generating stunning, real-time vistas at such a quality level that Hollywood is adopting the engine into their pipeline for movies and shows that are already out, and this demo feels a little uninspired. Yes, the outside observer who doesn't know what a bake is might be blown away by the "hair physics" and "facial animations" but once you understand that it's essentially a flip book from an external 3d package and isn't feasible for mass content in most games because of the memory requirement and sheer manpower required to create it, the allure fades kinda quickly. If you've done system taxing, overnight bakes for large mesh animations or hair simulations, this isn't that exciting. The big difference between this and the Unreal stuff we got a year ago, is all of those bells and whistles were just so damned applicable to a great many people's pipelines, the raw "it just works" factor and technical payoff was so blatantly obvious. But maybe we look back on this as that short glimpse of how fantastic cinematic scenes can look in real time within a game engine, and how Unity built on this hand crafted segment and used it as a benchmark to build powerful, automated tools for realtime humanoid generation.Ĭlick to expand.While I appreciate the transparency, these aren't the sort of assets that are going get people excited about what sorts of fruits we can look forward to coming from these tech demos. Maybe this is something we look back on as another "blacksmith": Largely glitz and glamor. Or was this just flexing top tier animators and riggers with decades of experience in a medium that doesn't really translate to the real-time Unity engine? At the very least this demo shows the potential for Unity to be used as a platform to create INCREDIBLE cinematics with a few bells and whistles. The question is, will we get prebuilt, automated rigs that can automatically extract animated emotions from an MP3 audio files? or can we animate emotion by hand using simple sliders? Will we finally start getting automatic mouth animations based on parsed dialogue files? Even just giving character's realistic idle blending with eyes darting around a room, blinks, and subtle head motions based on points of interests nearby, would be a pretty big step in the right direction. Even knowing it's likely all smoke and mirrors, it's still incredible and a hell of a benchmark. I hope Unity is thinking about this from a developer perspective, "How can we develop ergonomic tools that we can build on over time to produce next level humanoid entities in our games?"Īll that said, absolutely amazing demo. it had all that facial capturing, all the voice lines, and all that production value just didn't really add up to a better game. A super indulgent clip with no backstory on the tools and no talk about getting this level of quality in an actual game. I mean, if I'm being cynical, this is kinda what you'd expect to see from Unity after bringing the Weta guys on. The hair is likely a non Realtime bake, but the skin shaders, the rigging, the animation are all so damned spectacular. I wasn't impressed when I heard Weta was picked up from Unity, but I gotta say after watching this video, I'm absolutely blown the (k away. Sounds easy enough, but in a world saturated with an abundance of design tools, choosing the right prototyping tool is no small task requiring careful consideration. A prototype is an amalgamation of all previous UX design work merged into a single, visual, functioning product that is used to validate hypotheses and test designs. As artifacts, prototypes are one of the core deliverables in UX design and prototyping, and as an activity, are at the heart of the user-centered design process. Prototypes have been proven invaluable for making better design decisions. “Design is not just what it looks like and feels like. He talks regularly about user experience topics at conferences and on his blog. Ezra is the founder and organizer of, a free community-driven international conference, dedicated to rapid UX prototyping. Ezra also provides his services pro-bono to select non-for-profit organizations. He has lead mission-critical user experience projects in the finance, aviation, healthcare, mobile, publishing, media research, manufacturing, academic research and software development industries. He assists clients with adoption of user-centered-design methodologies, compliance and best practices. Ezra helps clients to integrate successfully rapid UX prototyping, validation and testing with their development culture. He focuses on device and locale agnostic global enterprise applications, team collaboration strategies, UX requirements traceability and specification documentation for phased, multi-release projects. Read moreĮzra Schwartz is an information and user experience architect, who specializes in logistics of complex user interface frameworks. The book assumes some familiarity with the principles of the User Centred Design methodology. It will help you if you are evaluating the tool for an upcoming project or are required to quickly get up to speed in a project you just joined. The book assumes that you have no or very little familiarity with Axure. This book is written for UX practitioners, business analysts, product managers, and anyone else who is involved in UX projects. Short on jargon and high on concepts, real-life scenarios and step-by-step guidance through hands-on examples, this book will show you how to integrate Axure into your UX workflow.Who this book is for Although some aspects of the prototyping process are simplified for the sake of clarity and efficiency, the demo project is an opportunity to discuss in context and in sequence topics such as addressing business and technical requirements, handling use cases and flow diagrams, low and high fidelity wireframe construction, interactivity, writing annotations, generating detailed UX specifications, and traceability.įor the most part, Axure 6 RP Prototyping Essentials can be read in sequence or used as a reference guide.ApproachĪxure RP 6 Prototyping Essentials is a detailed, practical primer on the leading rapid prototyping tool. You may not be in a position to change how projects are scheduled, budgeted, and managed, but you can be more creative and productive by mastering one of the leading UX tools in the market.Īfter an initial introduction to Axure's user interface, terminology, and features, this book walks you through a medium-size UX project: a digital library that sells books, newspapers, and movies. You will learn to use Axure for producing top-quality deliverables and tackling the demands of rapid iterative UX projects of any complexity and size, and for any platform and device.Īxure RP 6 Prototyping Essentials takes a very pragmatic approach to showing you how to use Axure and produce impressive deliverables while saving labor and time. Whether you are an individual practitioner or a member of a UX team, a consultant, or an employee, this book will teach you how to use Axure, one of the leading UX tools. However, prototyping in Axure is strikingly different from the conventional method of producing static wireframes and to rapidly develop interactive prototypes in Axure, you'll need to have a good understanding of the tool and its features. Given these circumstances, Axure is quickly taking over as the preferred tool for prototyping. They are also the most labor and time intensive to produce due to constant changes in business requirements. Wireframes, interactive prototypes, and UX specifications are among the fundamental deliverables of every UX project. John and Paul had a specific agreement to share credit on songs no matter who did what (or indeed if one person wrote everything on a song), and agreed to Lennon-McCartney.Īs long as the BMI credits remain the same, it seems to me it doesn't matter what sequence the credits run in, it seems petty to change an established order as really today the sequence of credits may or may not reflect how much each member contributed. In the distant past - before songs became "band" compositions with contributions from multiple band members, but were composed by professional songwriters - Tin Pan Alley and then Brill Building era - wasn't the composer of the music (chords and melody) listed first, then the lyricist? So Brian Wilson and Mike Love wrote a song, it would be listed Wilson-Love, unless Brian wrote the melody and Brian the words, then it would be Love-Wilson (I can't think of a song where that was the case though). No one has ever claimed, and no one has brought forth any evidence, that McGuinn is the principal composer of the song. Not quite the same thing here, since McGuinn already has a co-credit on "Eight Miles High." But if things are what they seem.that is, that there are no legal impediments to rearranging the order of credited songwriters on any given release.then it speaks rather poorly of McGuinn if it's he who has engineered the reordering. Certainly one could say that this riff is crucial to the song's success.but Eric Carmen has argued (quite passionately) that it's still not part of the song's composition, and that he has no intention of sharing the composer credit on "Go All the Way." Wally Bryson of Raspberries has argued for years, futilely, that he should have a co-composer credit on "Go All the Way," since he came up with the song's signature guitar riff completely on his own. Under a strict interpretation, a musician who adds an instrumental part (or puts a specific arrangement to) an already-composed song doesn't get the credit.the song already existed before he/she did anything to it. Overall, "Eight Miles High" is a song that encapsulates the countercultural ideals of the 1960s, celebrating the freedom of expression and the unbridled creativity that can be unleashed through psychedelic experiences.Click to expand.This gets into the whole debate about what a "composer's credit" really means. The line "Nowhere is there warmth to be found / Among those afraid of losing their ground" could be interpreted as a commentary on the societal norms and expectations that stifle individual expression and creativity. The speaker seems to be overwhelmed by the sensory input of their surroundings, unable to comprehend the meaning behind the signs and symbols that surround them.Īs the song continues, the lyrics become more abstract and impressionistic, with lines like "Rain gray town, known for its sound / In places, small faces unbound" evoking a sense of detachment and freedom from earthly concerns. They are describing a sensation of being lifted above reality and transported to a place that is beyond their normal perception.įurthermore, the lines "Signs in the street, that say where you're going / Are somewhere just being their own" describe a sense of disorientation and confusion that often accompanies altered states of consciousness. The opening lines, "Eight miles high, and when you touch down / You'll find that it's stranger than known" suggest that the speaker is either on a plane or already experiencing some kind of altered state of consciousness. The song seems to be about a hallucinogenic journey that transports the listener far beyond the physical world, into an ethereal and dreamlike state. The song was released at a time when The Byrds were experimenting with drugs like LSD, and the lyrics seem to reflect that kind of experience. "Eight Miles High" is widely known as one of the quintessential psychedelic rock songs of the 1960s. When you need a plumb bob, spend some time at Tiger Supplies. Tiger Supplies carries a selection of plumb bobs and accessories from manufacturers such CST Berger, Sokkia, Stake-Pro, and ChrisNik. A belt pouch can keep your plumb bob and gammon reel easily accessible. 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We also have marking products, such as targets, surveying benchmarks, and post drivers, to assist you in setting markers. Tiger Supplies has a variety of top-quality plumb bobs for sale, along with accessories such as gammon reels, plumb bob cord and line, and replacement points and caps. Your plumb bob can also help you calibrate your surveying rods to make sure they're exactly straight. You can use it to set your surveying instrument exactly over a marker or hang pictures in a straight line. A plumb bob is the simplest and most economical way to determine a true vertical line. Since the days of ancient Egypt, plumb bobs have been used for construction and surveying. Ken Flerage’s Tableau Public Stats Service., Priyanka Dobhal's Design Your Tableau Portfolio., Curtis Harris Sending Tableau VOTD as a Slack Message., Annabelle Rincon's Landing Page for Tableau Public., Will Sutton's Assembling a Gallery of Iron Viz Submissions., Mark Reid's Tableau Public API blog post., Jeffrey Shaffer's Using the Tableau Public API in 3 Easy Steps.Thanks to Jeffrey Shaffer's blog post & Marc Reid's blog post for sharing this information that acting as the starting point for this documentation. This API can be accessed via a web browser or a programming language (R, Python, JavaScript). The Tableau Public platform has an API for handling data relating to user profiles and workbooks (dashboards). Tableau Public is the free version of Tableau's Desktop product, it allows for the creation and distribution of Tableau dashboards. Twitter □ | LinkedIn □ | GitHub | Website □ □️ About Link to the tableau public workbook is here.This repo for documenting Tableau Public's API and details of its various API calls. The blog here helped me format calculations that magically turn the numbers into dates:Ĭalculation: date(dateadd('second', int(int()/1000), #)). Outputting my data to a hyper file and bringing it into tableau allowed me to create the below!Ī note that when you get into tableau, the date fields will be a mess – they are brought into alteryx as this huge number. The rest of my workflow involved a bit of cleaning up of field headers, and parsing out the name of each author so I had it as a separate field. Having used the crosstab, I now have one row per visualisaton. This will allow me to group on both the URL and the number when performing a cross tab to make each of the field names column headers. Next, I used a text to columns tool to split out the number that precedes each field dimension. You can see below in the DownloadData fields where errors have occurred so I filtered those out. At this point I removed the errors I spoke about above (apart from the Name duplication issue). The JSON parse tool needs to point at the DownloadData field and the rest is pretty much done for you. To briefly run you through the workflow, to grab an API you require both the download tool and JSON parse tool in alteryx. What I would have done given more time, is created an iterative macro to pull through all his others but for the sake of time limits, I manually added a few extra rows for his data to ensure I could pull through all his visualisations. For my cohort of individuals, Andy Kriebel was the only one who surpassed 300 (he has 1041). At around 300, this seems to error so for a profile with more than 300 visualizations, you’ll need to set up a few URLs to grab. The count is the number of dashboards it’ll return. In this URL, you swap the profile.name with your tableau public name to pull through the information you want. Therefore my final product also had errors sadly.īack to the API - the Tableau Public API is very useful and easy to use and looks like this: More errors that can’t easily be determined without going through each individually. For example, Simon Evans on our cohort didn’t pull through because a different Simon Evans who signed up in 2017 did. This meant that some errors came out, which at this point I just decided to filter out. This worked but obviously names vary – some are double barreled and some might have accents, and some might not be written in the same way as they have their name on Tableau Public. Plan C at this point was to re-format the names into a the Tableau Public API style URL so I could just grab each individual’s tableau public information like that. The LinkedIn and Twitter URLs did but not the Tableau public which was frustrating. From this point, I attempted my second web scrape – another issue! The tableau public profile link didn’t pull through into Alteryx. I copied these into a simple excel document, tidied it up in Alteryx and also formatted the names so they were in the form of their DS URL page. So I decided to grab a list of names from a tableau workbook I had found on our tableau server instead. Firstly I couldn’t grab the names or the DS URL for any DS’er. The DS website has been refreshed recently and currently some things are not available. However, my issues arrived at the web scraping. From their individual pages, I knew I could grab their tableau public URL through a second web scrape. I decided to scrape the DS website in order to grab each DSers individual DS website profile page. However I wanted more than just my name – I needed to find a way of getting the tableau public URL of all DSers. It’s fair to say I experienced a number of challenges along the way.įirstly I found the tableau public API from here. My task for our DS project this week was to use the Tableau Public API to create a dashboard of content for as many people that have been through the DS as possible (coaches included if possible). |
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